~ Mysteries to uncover ~
Beat the robot, or a friend (1β2 players)
Dig up the gems β don't wake a skull
Three forms. One Guardian. Then you choose.
Survive the snowball crossfire
ποΈ Designed by
Blast a path through the crates (1β2 players)
Find your way through the woods
Lob shells over the hill β mind the wind (1β2 players)
Listen, then hunt it down on the keys
Call the word early for more points β before the claw gets you
Pour the balls into the spinning buckets
One screen, four thumbs, no mercy (2β4 players)
Hop across the star to the far point (1β2 players)
Drop your line and pull up the biggest fish (1β2 players)
Write the beetle's instructions, then watch it obey them
Eat only the answers that obey the rule
Sink them in order β the black wins it (1β2 players)
Catch them while they are lit β and hold very still
Down gently, or not at all
A long drive at night β read the bends, beat the clock
Rubbers, ink, pencils and paint β and Jimmy on a crate
Throw it off the wall, and knock the floor out from under them
There is a poem hiding in a boring page β light it up
A night sky full of planes, and one runway β draw each one in
Three of a kind and they burst
Write to order, under a horrible rule
Two records, one beat β all by ear
Lay the hose before the water gets there
Nobody can get hurt β just get them all home
Lean into the wobble before it gets to you
ποΈ Designed by δΌ―δΌ―
Everything in there cooks at its own speed
Sixteen seasons, then we count who lives here
Five sounds, a pedal, and a crowd who turned up
Time the swing, find the gap. Over the fence and you're walking
The river pushes sideways. Aim into it and land where you meant to
Proper chess on squared paper β against the computer, or a friend
Build it cheap, build it strong β then send the bath across
Fly over the castle β your plane fires by itself, so just steer
Slide the rods, line your players up, and kick it past theirs
Go and vacuum the Old House
Cut every word where it really comes apart β before the in-tray fills up
Three lanes, one clock β and the Old House hallway is full of visitors
Word magnets on the fridge door β you pick the words, you never type them
A clue, a compass and an island β work out where the clue means, walk there and dig
A boat, a notebook and twenty days β buy cheap on one island, sell dear on the next
Remember the order, flip it over, and carve the same face before the shop shuts
No seasonal game for this one yet
A new one every day β tap the card for the punchline
Experimental, currently under construction