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TWO THE SAME ยท TWO TURNS ยท NO MORE

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PICK YOUR PICTURES

    Tap two tiles that are the same and they vanish โ€” but only if a line can join them with no more than two turns. Clear five boards before the time runs out.

    NO TURNSONE TURNTWO TURNS
    How to play โ–พ

    The line can go round the outside of the board โ€” there is an empty lane all the way round it. And two tiles side by side always join.

    If two the same will not join, the board shows you why: a red line with its corners counted, or a tile that shakes because it has no empty square beside it.

    Every pair tells you what it was. Its name floats up, and one true thing about it is written under the board.

    Each board has its own time bar. Seconds left over are points, and pairs taken quickly, one after another, are worth up to five times as much.

    On three of the boards the tiles slide after every pair, and the arrows round the edge show which way. On those, think about which pair to take first.

    The last board has twice the pictures, and only two of each. They are the ones that are easy to mix up.

    ๐Ÿ’ก shows you a good pair. You get three a go. If no pair on the board can be joined, the tiles shuffle and you lose five seconds.