← Back

👻 GHOST DINER

Eat the lot. Try not to be the lot.

SCORE 0 MAZE 1 LIVES SCATTER DINNER

BEST ON NORMAL

    Looks like a ghost — run away. Looks like food — go and eat it. That is the whole game, and you never have to remember anything else.

    How to play ▾

    Eat every pellet in the maze and you get a new one. Each pellet is 10 points, and the four big glowing ones are power pills.

    Swipe the maze to steer, or use the arrows underneath. On a computer it is the arrow keys or W A S D. You can't turn half way along a corridor — but press the direction just before the turning and the game takes it for you the moment it can. Hold an arrow against a wall and it takes the turning the moment one opens up, and you can slide your thumb from one arrow to the next without lifting off.

    Bite a power pill and all four of them turn into dinner and run away from you: 200 points for the first one, then 400, 800 and 1600. Eat all four on one pill and that pill was worth 3,000 points — which is where a really big score comes from.

    A white plate flashes behind the food when it is nearly out of time, and the DINNER light at the top counts the seconds down. ⚠️ The pill gets a second shorter on every maze, and by maze nine it doesn't scare them at all any more.

    The four of them

    At every junction each one takes whichever turning gets it closest to the square it is aiming at. It can't see the walls in between — it just heads that way and hopes. What makes them different is what each one aims at, and the food in brackets is what it turns into when it's scared.

    Two things that are on your side

    They give up every so often. All four stop chasing at once, turn round on the spot and head for their own corners for a few seconds. The SCATTER light at the top comes on when it happens. That is the moment to go and get the awkward pellets. ⚠️ It stops happening after a while and then they chase you and never stop, so a maze you take too long over gets nasty.

    The tunnel. Ghosts crawl through it at half speed, so going out one side and in the other is how you lose one that is right behind you.

    Three lives, and one more at 10,000 points — once, and only once. A snack turns up under the ghost house twice a maze and doesn't wait around.